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Ivo van der Marel
Web, VR, and PC: one training program, many devices
How multi-platform delivery helps you reach learners wherever they are without rebuilding content from scratch.
Not every learner has a headset. Not every classroom has a VR lab. A practical training strategy meets people on the devices they already use.
We design experiences that share a common learning objective while adapting interaction to each platform — browser, desktop, or immersive VR when it adds value.
That approach keeps procurement simpler and lets you pilot on the web before expanding to VR where immersion matters most.

